1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 | //---- Client init ----\\ IF NOT xInit THEN UM ( sName := 'Normal Operation', dwAllowsLeavingFromStates := PACK_ML.State.Stopped OR PACK_ML.State.Aborted OR PACK_ML.State.Idle, IF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[0]) = 0 THEN //First Lock Function ELSIF SysStrCmp(Client.sCommandToPLC, Client.LockCommands[1]) = 0 THEN //Second Lock Function ELSIF SysStrCmp(Client.sCommandToPLC, 'UnSuspend') = 0 THEN UnSuspend(); END_CASE Client.iCommandToPLC := 0; Client.sCommandToPLC := ''; Client.bReadyToPLC := FALSE; //---- Client statemachine ----\\ CASE UM.CurrentState OF PACK_ML.State.Stopped: ; PACK_ML.State.Aborted: PACK_ML.State.Idle: PACK_ML.State.Complete : PACK_ML.State.Execute : CASE Client.Mode OF Mode.Mode1: // Target practise simulation IF puzzleTimer.iProcess = 25 THEN; //SendCommand(Command := CommandType.Media ,Value := 'Padlock K000367'); END_IF IF puzzleTimer.iProcess = 75 THEN; // CASE Client.ActualStep OF sInstructionString := 'Time To Start the Training Excersise, remember this is a battle simulation!'; 40: PACK_ML.State.Resetting : StateComplete(); PACK_ML.State.Starting : PACK_ML.State.Completing : PACK_ML.State.Aborting : PACK_ML.State.Stopping: PACK_ML.State.Clearing : END_CASE //---- Emergency ----\\ IF NOT x_EmergencyGF AND x_EmergencyFF THEN //Emergency Abort. Abort(); //---- State handling ----\\ Client.ActualState := UM.CurrentState; messageQueue(Client := Client); FUNCTION_BLOCK VisionGameStateMachine Client : PuzzleClient; VAR xInit : BOOL := FALSE; // Flag for initialization puzzleTimer : PuzzleTimer; xHide_Map : BOOL := TRUE ; xHide_Leopold2 : BOOL := TRUE; xHide_Rotterdam : BOOL := TRUE; xHide_ijkpunt : BOOL := TRUE; xHide_Text_Top : BOOL := TRUE; xHide_Button1 : BOOL := TRUE; sInstructionString : STRING; sButtonString1 : STRING; |